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History of Erenum

Decades ago, a global catastrophe known only as “The Fall” destroyed the advanced civilization that once thrived on the lost continent of Erenum.

Records are scarce, but the ancient inhabitants — called Erenians — had mastered a natural energy called Mana that flowed from the earth itself. It allowed extraordinary feats: weapons that channeled fire or ice, shields that reflected attacks, and potions that restored the body in seconds.

When The Fall occurred, Mana became unstable. The land cracked, once-peaceful creatures turned aggressive, and dimensional portals tore open, linking Erenum to other worlds. These portals are fragile — each one leads to a slightly different version of the continent, a separate “server” where time and events run independently.

You are one of the Travelers: people who crossed a portal by accident or choice and are now stranded here. There is no easy way back. The goal is simple — survive, grow stronger, and perhaps one day dominate.

The land is fertile but dangerous. You can plant seeds in specific soils, water them, harvest crops, and cook foods that grant temporary bonuses to experience, gold, or luck. Mine veins of copper, iron, gold, and platinum; forge bars in ancient forges; craft better gear. Fish in water vortices or dig for rare items — all of it costs stamina, the body’s physical energy, which regenerates slowly.

To grow stronger, choose an initial vocation (Knight, Archer, or Mage) and evolve into specialized versions. Train attack or defense in dedicated slots, spending gold and time to permanently raise your stats. Equip elemental spells, critical strikes, light heals, dodges, or reflects — each with an activation chance that can be improved using Mana Orbs in runic circles.

Hunting is essential. Creatures spawn in fixed or random locations. Choose duration and quantity, spend stamina and food, and let idle combat simulations run. Defeat beasts to fill your bestiary (10,000 kills per entry unlocks rewards) and gain experience, gold, and loot.

Every day, each server spawns a unique world boss — a corrupted remnant of the old civilization. Players can attack once; top damage dealers share the rewards. A server-specific wild mount also appears daily, tamable with the right items (direct capture or probability boosts).

Trade is controlled by guilds. The dominant guild in each server automatically collects taxes on all market offers and gold transfers — a powerful incentive for guild wars and alliances.

PVP is optional but rewarding: enabling it costs gold (scaled to your level) with a 1-hour cooldown. In marked zones, attack other Travelers. Victories grant Souls — a rare currency used with the Soul Trader for exclusive items like enchanted weapons, larger backpacks, and healing runes.

There are no gods, flying dragons, or grand prophecies here. Just a broken continent, finite resources, real competition between players, and the constant need to grind, plan, and adapt.

Welcome to Erenum.
Those who control the land control the future.